How PEAK Fixed the Friendslop Problem
Long-form6:01GamingPublished Aug 13, 2026, 2:00 PM · 2mo ago
Views
250
+0 views/hour
Views / hour now
0
measured 27m ago
Peak views / hour
—
First 24 hours
—
not tracked from upload
Engagement
20.8%
likes + comments / views
Likes
30
12.0% of views
Comments
22
8.80% of views
Est. ad revenue
$1–$3
lifetime, $4.9–11.2 RPM
Checked every 24 h while the video is this age · last check 27m ago · next in 1413 min. YouTube itself updates public counts with a short delay.
Avg views / day
4
since upload
vs channel median
0.7×
this video's views ÷ the channel's usual
Rank in channel
#11
of 20 tracked
Views over time
0 readings
Total views Views gained per hour
Live tracking started
The chart fills in as FameX records new readings.
Description
Today I discuss PEAK and how it fixed the main problem with friendslop
Specifically I also discuss the idea that the other popular friendslop games, like Lethal Company, Repo, and Content Warning all use proximity chat and multiplayer as a crutch while PEAK simply uses those features to enhance its already well designed climbing mechanic
I hope you enjoy this video and thanks for watching :)
Subscribing and Liking would also be ideal
Tags
PEAKPEAK new updateWhy Peak Is The Best FriendslopPEAK visioniscoding videoVisionIsCodingvisioniscodingvision is codingVision Is Codinggame analysisjuniper devjuniper dev game analysisgame makers toolkit
Details
- Published
- Aug 13, 2026, 2:00 PM
- Length
- 6:01 (361 s)
- Format
- Long-form
- Category
- Gaming
- Audio language
- EN-US
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- 5Jbr2CPI_DQ
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Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.