Tech & AISage Games & RPGsHow Did The SNES Pull This Off? These 15 RPGs Are INSANE!

How Did The SNES Pull This Off? These 15 RPGs Are INSANE!

2.0× channel medianLong-form29:45GamingPublished Oct 16, 2026, 3:00 PM · 1w ago
Views
31,175
+12 views/hour
Views / hour now
12
measured 3h ago
Peak views / hour
12
3h ago
First 24 hours
—
not tracked from upload
Engagement
1.3%
likes + comments / views
Likes
354
1.1% of views
Comments
43
0.14% of views
Est. ad revenue
$262–$599
lifetime, $8.4–19.2 RPM

Checked every 12 h while the video is this age · last check 3h ago · next in 507 min. YouTube itself updates public counts with a short delay.

Avg views / day
4K
since upload
vs channel median
2.0×
this video's views ÷ the channel's usual
Rank in channel
#4
of 21 tracked

Views over time

2 readings

Total views Views gained per hour

Description

The SNES had 128 kilobytes of RAM. Not megabytes. Kilobytes. And apparently, nobody told RPG developers that was supposed to be a problem. Because some of these games had enormous bosses, ridiculous spell effects, detailed backgrounds, huge sprites, Mode 7 tricks, and enough animation to make you wonder what kind of black magic was happening inside that gray box. So today, we’re looking at 15 RPGs that pushed the Super Nintendo way harder than it had any right to be pushed. And seriously... how did some of these even run? ✅ Enjoyed the video? Make sure to hit that LIKE button and SUBSCRIBE for more deep dives into the world of RPGs! 📧Business Inquiries: [email protected]

Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.