Science & spaceWorlds In MotionVideo Games Could Be Tiny. Why Aren’t They?

Video Games Could Be Tiny. Why Aren’t They?

13.8× channel medianLong-form13:18EntertainmentPublished Oct 17, 2026, 5:00 PM · 4d ago
Views
868,043
+4,516 views/hour
Views / hour now
4.5K
measured 39m ago
Peak views / hour
6.1K
21h ago
First 24 hours
—
not tracked from upload
Engagement
2.2%
likes + comments / views
Likes
18.4K
2.1% of views
Comments
1.1K
0.12% of views
Est. ad revenue
$3,472–$8,680
lifetime, $4–10 RPM

Checked every 3 h while the video is this age · last check 39m ago · next in 140 min. YouTube itself updates public counts with a short delay.

Avg views / day
187K
since upload
vs channel median
13.8×
this video's views ÷ the channel's usual
Rank in channel
#4
of 20 tracked

Views over time

12 readings

Total views Views gained per hour

Description

Check out "The Book" here: https://mdsh.io/worldsinmotion Use code MOTION for 10% off. Thank you, Hungry Minds, for sponsoring this video! These days you have to uninstall a game to make space for another. Why does it have to be this way? A german dev team solved this 20 years ago. Or did they? If you are feeling generous: https://www.patreon.com/worldsinmotion - - - - - - - - - - 📃Sources & Credits: https://lermand.com/videos/compress - - - - - - - - - - This channel is run by lermand. For business inquiries: [email protected]
Tags
educationalanimationdocumentary3Dcompressionvideo gamesdigital worldcodingalgorithms

Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.