AI Built My Entire Game, Then Played It Itself
Long-form11:58EntertainmentPublished Sep 30, 2026, 11:00 PM · 3w ago
Views
109,365
+0 views/hour
Views / hour now
0
measured 11h ago
Peak views / hour
—
First 24 hours
—
not tracked from upload
Engagement
0.9%
likes + comments / views
Likes
900
0.8% of views
Comments
58
0.05% of views
Est. ad revenue
$766–$1,750
lifetime, $7–16 RPM
Checked every 12 h while the video is this age · last check 11h ago · next in 50 min. YouTube itself updates public counts with a short delay.
Avg views / day
5K
since upload
vs channel median
1.3×
this video's views ÷ the channel's usual
Rank in channel
#3
of 20 tracked
Views over time
2 readings
Total views Views gained per hour
Description
Is game dev dead? I built a whole cyberpunk roguelike shooter without writing a single line of code. Claude Opus 5.5 in Claude Code used MCP servers to drive Meshy, Blender, ElevenLabs and Unity, from my first concept art to a playable Windows build. Then I played it myself and beat ZombieBoss.
Every tool I used:
Claude Code: https://claude.com/claude-code
Meshy: https://www.meshy.ai
Meshy MCP: https://github.com/meshy-dev/meshy-mcp-server
Blender: https://www.blender.org
Blender MCP: https://pypi.org/project/mcp-for-blender/
Unity: https://unity.com
Unity MCP: https://github.com/CoplayDev/unity-mcp
ElevenLabs: https://elevenlabs.io
Mozart AI: https://mozartai.com
Poly Haven: https://polyhaven.com
#claude #gamedev #ai
Foxy builds Vortex Adventures, a roguelike cyberpunk third-person shooter, from an empty folder to a playable Windows build, by prompting Claude Opus 5.5 in Claude Code. Through MCP servers Claude drives Meshy (Foxy as the hero, the NULL robots, the props and ZombieBoss), Blender (the neon city block, lighting and a flythrough), ElevenLabs (77 sound effects and all voices) and Unity (import, atmosphere, player, enemies, boss, roguelike systems, HUD and the build). Mozart AI made the soundtrack. Every build step was screen recorded; long Unity stretches run as labelled timelapses. At the end Foxy plays the build herself: the relays, the perks and the ZombieBoss fight, and she wins the run.
0:00 Is game dev dead?
0:44 The plan and the MCP tools
1:35 Meshy: turning me into a 3D hero
2:14 The cast: NULL robots and props
2:42 Blender: building the neon city
3:53 Meet ZombieBoss
4:17 Music, sound effects and voices
5:15 Unity: the world and the player
6:57 Enemies and the boss fight
8:04 Roguelike, HUD and main menu
8:32 Claude plays its own game
9:01 I play it: relays, perks and the boss
11:22 What I actually did
Keywords
claude code, claude opus 5.5, claude code opus 5.5, claude code game development, claude code make game, claude code 3d game, claude code build game, claude mcp, blender mcp, blender mcp claude, unity mcp, unity mcp claude, unity mcp claude code, meshy ai, meshy ai to blender, meshy ai animation, make a game with ai, making a game with ai in unity, build a game with ai, made a game with ai, ai game development, ai game development tools, vibe coding game, vibe coding game unity, vibe coding game development, elevenlabs sound effects, is game dev dead, is game development dead, ai made game, ai made video game, ai make game unity, fully ai made game, ai make game from scratch, mcp server, claude code workflow, ai 3d model from image
Tags
claude codeclaude opus 5.5claude code opus 5.5claude code game developmentclaude code make gameclaude code 3d gameclaude code build gameclaude mcpblender mcpblender mcp claudeunity mcpunity mcp claudeunity mcp claude codemeshy aimeshy ai to blendermeshy ai animationmake a game with aimaking a game with ai in unitybuild a game with aimade a game with ai
Details
- Published
- Sep 30, 2026, 11:00 PM
- Length
- 11:58 (718 s)
- Format
- Long-form
- Category
- Entertainment
- Audio language
- EN
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- No
- Video ID
- ilrroC9ZuQQ
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Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.