Tech & AITechyOPHow Jujutsu Shenanigans Became A Balancing MESS…

How Jujutsu Shenanigans Became A Balancing MESS…

Long-form12:06GamingPublished Jul 27, 2026, 6:00 PM · 2mo ago
Views
60,916
+0 views/hour
Views / hour now
0
measured 19h ago
Peak views / hour
—
 
First 24 hours
—
not tracked from upload
Engagement
4.1%
likes + comments / views
Likes
2K
3.3% of views
Comments
538
0.88% of views
Est. ad revenue
$426–$975
lifetime, $7–16 RPM

Checked every 24 h while the video is this age · last check 19h ago · next in 290 min. YouTube itself updates public counts with a short delay.

Avg views / day
684
since upload
vs channel median
0.5×
this video's views ÷ the channel's usual
Rank in channel
#17
of 20 tracked

Views over time

0 readings

Total views Views gained per hour
Live tracking started
The chart fills in as FameX records new readings.

Description

Today we talk about why jjs is a very hard game to balance and how it became a huge problem for the game. Join MY Discord server: https://discord.gg/XEJwgacS7Q Join this channel to get access to perks: https://www.youtube.com/channel/UCBnnyFm3Oj0KaRxXxfLWvqg/join Everything in this video is for content purposes only please do not take anything I do in these videos seriously unless I tell you to thank you. Thanks for watching make sure you like, subscribe, and turn that bell icon on too Suggest in the comments what I should do next Roblox is an online game platform and game creation system that allows users to program games and play games created by other users. Founded by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox's history, it was relatively small, both as a platform and a company, due to both co-founder Baszucki's lack of interest in press coverage and it being "lost among the crowd" in a large number of platforms released around the same time. Roblox began to grow rapidly in the second half of the 2010s, Roblox is free-to-play, with in-game purchases available through a virtual currency called "Robux". As of August 2020, Roblox has over 164 million monthly active users, with it being played by over half of all children aged under 16 in the United States.[9][10] Roblox has received generally positive reviews from critics. #roblox #robloxgames #robloxanimegames
Tags
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Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.