The Danger of Coding Like Undertale
195.7× channel medianLong-form5:37GamingPublished Jul 9, 2026, 2:00 PM · 3mo ago
Views
69,872
views/hour after the next reading
Views / hour now
—
needs two readings
Peak views / hour
—
First 24 hours
—
not tracked from upload
Engagement
7.6%
likes + comments / views
Likes
4.5K
6.4% of views
Comments
829
1.19% of views
Est. ad revenue
$342–$783
lifetime, $4.9–11.2 RPM
Checked every 24 h while the video is this age · last check 21h ago · next in 124 min. YouTube itself updates public counts with a short delay.
Avg views / day
663
since upload
vs channel median
195.7×
this video's views ÷ the channel's usual
Rank in channel
#2
of 20 tracked
Views over time
0 readings
Total views Views gained per hour
Live tracking started
The chart fills in as FameX records new readings.
Description
Today I discuss the popular statement that because Undertale is a poorly coded game but STILL did well, then it doesn't matter what happens in a games backend.
But I think this statement, while it does hold a lot of truth, lacks nuance. So in this video I add what I think is needed nuance.
I hope you enjoy this video and thanks for watching :)
Subscribing and liking would be ideal
Details
- Published
- Jul 9, 2026, 2:00 PM
- Length
- 5:37 (337 s)
- Format
- Long-form
- Category
- Gaming
- Audio language
- EN-US
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- 01ajYHsenhg
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Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.