How Two Engineers Created The Most Complex Automation Game
Long-form19:34People & BlogsPublished Jun 21, 2026, 10:49 AM · 4mo ago
Views
83,293
+70 views/hour
Views / hour now
70
measured 10h ago
Peak views / hour
70
10h ago
First 24 hours
—
not tracked from upload
Engagement
2.1%
likes + comments / views
Likes
1.7K
2.1% of views
Comments
54
0.07% of views
Est. ad revenue
$583–$1,333
lifetime, $7–16 RPM
Checked every 24 h while the video is this age · last check 10h ago · next in 811 min. YouTube itself updates public counts with a short delay.
Avg views / day
687
since upload
vs channel median
0.5×
this video's views ÷ the channel's usual
Rank in channel
#5
of 7 tracked
Views over time
0 readings
Total views Views gained per hour
Live tracking started
The chart fills in as FameX records new readings.
Description
Two developers. One year of savings. That's how Factorio started.
I went down a rabbit hole trying to figure out what actually happened behind the scenes, and ended up with a story that's way messier and more human than I expected.
This is how a simple idea turned into one of the most complex games ever built.
Details
- Published
- Jun 21, 2026, 10:49 AM
- Length
- 19:34 (1,174 s)
- Format
- Long-form
- Category
- People & Blogs
- Audio language
- EN
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- RFm5xNL1els
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Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.