Tech & AIWeb3WorldThis is WILD, Hyper3D built the kingdom for my Claude game

This is WILD, Hyper3D built the kingdom for my Claude game

Long-form4:42EntertainmentPublished Jul 16, 2026, 10:58 AM · 3mo ago
Views
53,826
views/hour after the next reading
Views / hour now
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needs two readings
Peak views / hour
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First 24 hours
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not tracked from upload
Engagement
1.5%
likes + comments / views
Likes
682
1.3% of views
Comments
132
0.24% of views
Est. ad revenue
$264–$603
lifetime, $4.9–11.2 RPM

Checked every 24 h while the video is this age · last check 20h ago · next in 190 min. YouTube itself updates public counts with a short delay.

Avg views / day
546
since upload
vs channel median
0.6×
this video's views ÷ the channel's usual
Rank in channel
#17
of 20 tracked

Views over time

0 readings

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Description

Try Hyper3D here https://hyper3d.ai/?utm_source=YouTube&utm_medium=video&utm_campaign=RodinGen25&utm_id=Web3World+ Code: WWRodinGen25 Romain is building Built by Day, Bitten by Night, an original 3D castle game where players construct their kingdom during the day and defend it from zombies at night. Claude helps shape the game logic, while Hyper3D Rodin Gen-2.5 turns concepts for King Romain, castle modules, walls, towers, props, and enemies into usable 3D assets. Tools used: Hyper3D Rodin Gen-2.5, Claude, Rodin API, Smart Low-Poly, Bang-to-Parts, local part-level editing, 3D-Native textures, PBR materials, Delight, Blender, Unity, Unreal Engine, Godot, Cinema 4D, Maya, and 3ds Max. Register through the Hyper3D link below to try Rodin Gen-2.5, and subscribe to Web3World for more AI, Web3, and next-generation creator workflows. YOUTUBE TIMESTAMPS Time Chapter 0:00 Built by Day, Bitten by Night 0:25 Claude can code it, but we need a world 0:55 Creating King Romain in 3D 1:28 Five thinking modes and four-second assets 2:00 Building a modular castle 2:32 Faithful, Creative, Micro, and Clean 3:02 Smart Low-Poly and Bang-to-Parts 3:34 3D-Native textures and the night transformation 4:02 Promo models versus playable assets 4:22 Honest limitations and CTA TOOLS USED Hyper3D Rodin Gen-2.5, Claude, Rodin API, Smart Low-Poly, Bang-to-Parts, local part-level editing, 3D-Native textures, PBR materials, Delight, Blender, Unity, Unreal Engine, Godot, Cinema 4D, Maya, 3ds Max
Tags
Hyper3DRodin Gen-2.5Hyper3D RodinClaude game developmentClaude vibe codingBuilt by Day Bitten by NightAI game developmentAI 3D generatorimage to 3Dtext to 3D3D game assetscastle building gamezombie defense gameKing RomainAI character modelAI castle modelfour second 3D generation1M polygons10M polygons12K texturesSmart Low-PolyBang-to-PartsBlenderUnityUnreal EngineGodotMeshy AITripo AISloydKaedim

Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.