How Undertale Made Stealing Feel Original
Long-form24:57GamingPublished Oct 15, 2026, 7:51 AM · 1w ago
Views
79,105
+154 views/hour
Views / hour now
154
measured 48m ago
Peak views / hour
154
48m ago
First 24 hours
—
not tracked from upload
Engagement
3.0%
likes + comments / views
Likes
2.2K
2.7% of views
Comments
224
0.28% of views
Est. ad revenue
$380–$949
lifetime, $4.8–12 RPM
Checked every 12 h while the video is this age · last check 48m ago · next in 671 min. YouTube itself updates public counts with a short delay.
Avg views / day
9.2K
since upload
vs channel median
1.0×
this video's views ÷ the channel's usual
Rank in channel
#4
of 5 tracked
Views over time
2 readings
Total views Views gained per hour
Description
Why does Undertale feel like a once-in-a-generation masterpiece, while dozens of indie RPGs trying to capture the same magic get written off as lazy copies?
Toby Fox has never hidden that Undertale is a massive patchwork of other media he likes, from EarthBound and Shin Megami Tensei to Touhou, Brandish, and obscure webcomics. Maybe your hypothetical answer would stop there… “He took from a lot of different games! Just take from a lot of different stuff!” However, borrowing from your inspirations isn't a simple numbers game (as big-budget flops like Concord have proven). Maybe you’d say Toby Fox and Temmie Chang were just passionate about what they made. That’s definitely true, but passion hasn’t saved dozens of indie games made by talented people from being called “nostalgia bait” or “retro slop”. The real difference comes down to a principle laid out a century ago by a poet of all people… Watch to learn more OooOoooOoooooOOOoooo.
In this video essay, I break down why nostalgia-bait like Mighty No. 9 falls flat, how games like Shovel Knight bridge the gap between aesthetic imitation and mechanical reinvention, how Undertale Yellow and Deltarune handle the dilemma of audience expectation, and how Toby Fox transformed borrowed ideas into a game that felt genuinely revolutionary!
If you’re reading this far, let me know what's your favorite creative element in a game that was blatantly "stolen" from somewhere unexpected :D
Video Sources:
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https://youtu.be/AdY8c0XQCcM
https://youtu.be/P3rE7su1Fxg
https://www.youtube.com/watch?v=Vru1B9snXoo
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https://www.youtube.com/shorts/CFaYNfbWSZY
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https://www.youtube.com/watch?v=AREOJ32e3fY
https://www.youtube.com/watch?v=9giCebGY8-s
https://www.youtube.com/watch?v=xj3HpVIFu5E
Putting in Website Sources makes the description too long to post, so I will try to create a pinned comment with them!
#Undertale #TobyFox #VideoEssay #IndieGames #GamingAnalysis
I'm trying out new scripts for both highlights and web captures for high quality web captures. If anyone knows how to avoid highlights doing weird stuff with punctuation or with scripts almost capturing ads and those ad spaces moving everything weird, then PLEASE LET ME KNOW! My stuff is acting up on me!!!
This video is the longest any of my videos have taken so far (Around 40 hours), so please let me know if you enjoyed!!!
Details
- Published
- Oct 15, 2026, 7:51 AM
- Length
- 24:57 (1,497 s)
- Format
- Long-form
- Category
- Gaming
- Audio language
- EN
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- u4sudf8V9cY
Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.



