The Parry Game That Rewires Your Brain
35.5× channel medianLong-form11:32GamingPublished Jul 18, 2026, 3:00 PM · 3mo ago
Views
1,103,424
+582 views/hour
Views / hour now
582
measured 18h ago
Peak views / hour
582
18h ago
First 24 hours
—
not tracked from upload
Engagement
1.2%
likes + comments / views
Likes
12.5K
1.1% of views
Comments
515
0.05% of views
Est. ad revenue
$4,414–$11,034
lifetime, $4–10 RPM
Checked every 24 h while the video is this age · last check 18h ago · next in 334 min. YouTube itself updates public counts with a short delay.
Avg views / day
11.5K
since upload
vs channel median
35.5×
this video's views ÷ the channel's usual
Rank in channel
#1
of 20 tracked
Views over time
0 readings
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Description
I have heard Nine Sols referred to as "2D Sekiro" about 100 times, but that really isn't doing the game justice. It is a beautiful, hand-crafted Metroidvania Soulslike that, through introducing mechanics like the Unbounded Counter and Tai Chi Kick, has one of the most satisfying combat rhythms of all time. In this deep-dive video essay, I will explore the differences between execution-based gameplay and decision-based gameplay and how this game is the best of both worlds.
There are execution-based games like Geometry Dash and Celeste, there are decision-based games like Baldur's Gate 3 and Balatro, and there are games that combine the two. Nine Sols combines the two at an extremely high level. I went into the game having just finished Sekiro and Lies of P, but was still caught extremely off-guard by just how many different counters I would need to learn at a moment's notice. Bosses like General Yingzhao and Jiequan pushed me to my limit and made me weigh a ton of different potential moves in a fraction of a second in extremely high-stakes battles. But, through a trial by fire, these unforgiving bosses completely rewire your brain and force you into an absolute flow state, which I experienced when fighting Lady Ethereal.
TIMESTAMPS
0:00 - Execution vs. Decision-Making
2:50 - Early-Game Struggles
4:49 - Expanding the Toolkit
7:24 - Jiequan
8:52 - Lady Ethereal
10:24 - Conclusion
MUSIC USED
Quiet and Falling - Celeste
Crossroads - Hollow Knight
Out of Tartarus - Hades
Scattered and Lost - Celeste
Mantis Lords - Hollow Knight
Colony 9 (Night) - Xenoblade Chronicles: Definitive Edition
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Gameplay footage, trailer clips, and music from my gameplay, official game trailers and clips from various content creators, news outlets, and publishers are used for commentary and analysis under fair use.
#NineSols #GameDesign #VideoEssay #Soulslike #Metroidvania #CyclicalZ
Tags
Nine SolsNine Sols reviewNine Sols analysisNine Sols game designNine Sols gameplayNine Sols bossesNine Sols parry2D SekiroSoulslike metroidvaniaRed Candle GamesNine Sols Unbounded CounterNine Sols Lady EtherealNine Sols JiequanNine Sols General Yingzhaogame design analysisSekiro combatLies of P parryaction platformerindie metroidvaniametroidvania boss fightsCyclicalZgaming video essaymetroidvaniasoulslikehollow knightsekiro
Details
- Published
- Jul 18, 2026, 3:00 PM
- Length
- 11:32 (692 s)
- Format
- Long-form
- Category
- Gaming
- Audio language
- EN
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- -F0Ay2BnHNo
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