Week 2 of Building a Survival Game with AI: Tree Chopping & Inventory
Short0:35GamingPublished Sep 25, 2026, 8:35 PM · 3w ago
Views
1,583
+0 views/hour
Views / hour now
0
measured 1h ago
Peak views / hour
—
First 24 hours
—
not tracked from upload
Engagement
0.8%
likes + comments / views
Likes
12
0.8% of views
Comments
0
0.00% of views
Est. ad revenue
$0–$0
lifetime, $0.03–0.08 RPM
Checked every 12 h while the video is this age · last check 1h ago · next in 656 min. YouTube itself updates public counts with a short delay.
Avg views / day
58
since upload
vs channel median
0.2×
this video's views ÷ the channel's usual
Rank in channel
#13
of 21 tracked
Views over time
5 readings
Total views Views gained per hour
Description
One character. One axe. A simple goal: chop down a tree and collect the wood. What could possibly go wrong?
In this devlog, I use AI to build a complete survival gameplay loop in Godot—from an awkward axe grip and broken chopping animations to falling trees, collectible logs, and a working inventory.
Tags
AI game devAI game developmentgame devgamedevindie game devsurvival gamesurvival game developmentGodotGodot game developmentdevlogAI codingvibe codingAI agentsGPTChatGPTOpenAICodexAstraAstra 6ClaudeClaude OpusOpus 5.5Claude Opus 5.5tree choppinginventory systembackpack systemresource gatheringitem stackingdrag and drop inventoryquick slots
Details
- Published
- Sep 25, 2026, 8:35 PM
- Length
- 0:35 (35 s)
- Format
- Short (3 min or less)
- Category
- Gaming
- Audio language
- EN
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- No
- Video ID
- fsyuQNqbCCI
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Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.