Tech & AImrkogamedevHow it feels to make a game in 2 weeks | Mecha Beat Devlog 0

How it feels to make a game in 2 weeks | Mecha Beat Devlog 0

Long-form11:37GamingPublished Aug 14, 2025, 10:55 PM · 14mo ago
Views
15,991
+1 views/hour
Views / hour now
1
measured 11h ago
Peak views / hour
2
1d ago
First 24 hours
—
not tracked from upload
Engagement
18.0%
likes + comments / views
Likes
2.8K
17.3% of views
Comments
111
0.69% of views
Est. ad revenue
$112–$256
lifetime, $7–16 RPM

Checked every 24 h while the video is this age · last check 11h ago · next in 777 min. YouTube itself updates public counts with a short delay.

Avg views / day
37
since upload
vs channel median
0.6×
this video's views ÷ the channel's usual
Rank in channel
#9
of 16 tracked

Views over time

0 readings

Total views Views gained per hour
Live tracking started
The chart fills in as FameX records new readings.

Description

Play the game for free (if u want :3): https://mrkogamedev.itch.io/mecha-beat Check out a better game: https://store.steampowered.com/app/2986450 In this video, I talk about my experience participating in my first gamejam, the MechJam VI, with my new hit game "Mecha Beat". Mostly in the form of "And then I added this, and then that, and then this" and so on. I didn't win, but I had fun and learned a bunch. 0:00 - Intro 0:50 - What kinda game? 1:40 - The Basic Idea 3:08 - Guitar Hero 4:14 - A coat of paint 5:42 - Not a roguelike anymore 7:05 - Data Oriented Enemies 9:06 - The result... 11:09 - Outro
Tags
devlogmechagamejamgamedevrhythm

Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.