Tech & AImrkogamedevMy indie game wasn't 90% done... | Metro Gravity Devlog 6

My indie game wasn't 90% done... | Metro Gravity Devlog 6

Long-form9:40GamingPublished May 23, 2025, 9:43 PM · 17mo ago
Views
27,386
+1 views/hour
Views / hour now
1
measured 11h ago
Peak views / hour
1
1d ago
First 24 hours
—
not tracked from upload
Engagement
11.2%
likes + comments / views
Likes
2.9K
10.5% of views
Comments
200
0.73% of views
Est. ad revenue
$192–$438
lifetime, $7–16 RPM

Checked every 24 h while the video is this age · last check 11h ago · next in 777 min. YouTube itself updates public counts with a short delay.

Avg views / day
53
since upload
vs channel median
1.0×
this video's views ÷ the channel's usual
Rank in channel
#6
of 16 tracked

Views over time

0 readings

Total views Views gained per hour
Live tracking started
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Description

Wishlist Metro Gravity! https://store.steampowered.com/app/2986450/Metro_Gravity/ This should be the last devlog for Metro Gravity. In this devlog, I talk about how I am 100% done with the game, and how I'm pretty much ready to release it. The title is also kind of clickbait. I talk about a bunch of new little mechanics without delving into spoilers, I talk about how I spent a lot of thought with this combat, and I spill some of my emotions near the end. Join the discord! https://discord.gg/RM5hktBqrv Other socials: https://linktr.ee/mrkogamedev 0:00 - Intro 0:45 - How far am I really? 1:16 - New non-spoilery stuff 1:54 - Game juice inspiration 3:11 - Tuning fork and map 4:29 - Combat philosophy 7:13 - Doubts 8:45 - What's next? 9:16 - Outro
Tags
devlogmetro gravitymetrogravityindie gamegamedevgame development

Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.