My indie game wasn't 90% done... | Metro Gravity Devlog 6
Long-form9:40GamingPublished May 23, 2025, 9:43 PM · 17mo ago
Views
27,386
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1
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1d ago
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Engagement
11.2%
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Likes
2.9K
10.5% of views
Comments
200
0.73% of views
Est. ad revenue
$192–$438
lifetime, $7–16 RPM
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Avg views / day
53
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Description
Wishlist Metro Gravity!
https://store.steampowered.com/app/2986450/Metro_Gravity/
This should be the last devlog for Metro Gravity.
In this devlog, I talk about how I am 100% done with the game, and how I'm pretty much ready to release it. The title is also kind of clickbait. I talk about a bunch of new little mechanics without delving into spoilers, I talk about how I spent a lot of thought with this combat, and I spill some of my emotions near the end.
Join the discord!
https://discord.gg/RM5hktBqrv
Other socials: https://linktr.ee/mrkogamedev
0:00 - Intro
0:45 - How far am I really?
1:16 - New non-spoilery stuff
1:54 - Game juice inspiration
3:11 - Tuning fork and map
4:29 - Combat philosophy
7:13 - Doubts
8:45 - What's next?
9:16 - Outro
Tags
devlogmetro gravitymetrogravityindie gamegamedevgame development
Details
- Published
- May 23, 2025, 9:43 PM
- Length
- 9:40 (580 s)
- Format
- Long-form
- Category
- Gaming
- Audio language
- EN-US
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- HZy6cy67OM8
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