Tech & AImrkogamedevI optimized my game (in more ways than one) | Metro Gravity Devlog 4

I optimized my game (in more ways than one) | Metro Gravity Devlog 4

Long-form8:31GamingPublished Nov 24, 2024, 9:24 PM · 23mo ago
Views
26,220
+0 views/hour
Views / hour now
0
measured 11h ago
Peak views / hour
2
1d ago
First 24 hours
—
not tracked from upload
Engagement
10.6%
likes + comments / views
Likes
2.6K
10.0% of views
Comments
140
0.53% of views
Est. ad revenue
$184–$420
lifetime, $7–16 RPM

Checked every 24 h while the video is this age · last check 11h ago · next in 773 min. YouTube itself updates public counts with a short delay.

Avg views / day
38
since upload
vs channel median
1.0×
this video's views ÷ the channel's usual
Rank in channel
#7
of 16 tracked

Views over time

0 readings

Total views Views gained per hour
Live tracking started
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Description

Wishlist Metro Gravity! https://store.steampowered.com/app/2986450/Metro_Gravity/ Join the discord! https://discord.gg/RM5hktBqrv Other socials: https://linktr.ee/mrkogamedev In this devlog, I tell the story of how I failed (and then succeeded) at optimizing my indie game. I then proceed to show off a little bit of progress, which arose from my newfound motivation. 0:00 - Intro 0:37 - Tiny combat update 1:38 - Non-Combat feedback 2:10 - Optimization (Kind of) 3:22 - Solution attempt 1 5:47 - Solution attempt 2 6:14 - The gamedev highway 7:39 - Progress 8:05 - Outro
Tags
Gravitydevlogdevlog 0solo indieindie gamegamedevmetrometro gravitymetroidvania

Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.