I optimized my game (in more ways than one) | Metro Gravity Devlog 4
Long-form8:31GamingPublished Nov 24, 2024, 9:24 PM · 23mo ago
Views
26,220
+0 views/hour
Views / hour now
0
measured 11h ago
Peak views / hour
2
1d ago
First 24 hours
—
not tracked from upload
Engagement
10.6%
likes + comments / views
Likes
2.6K
10.0% of views
Comments
140
0.53% of views
Est. ad revenue
$184–$420
lifetime, $7–16 RPM
Checked every 24 h while the video is this age · last check 11h ago · next in 773 min. YouTube itself updates public counts with a short delay.
Avg views / day
38
since upload
vs channel median
1.0×
this video's views ÷ the channel's usual
Rank in channel
#7
of 16 tracked
Views over time
0 readings
Total views Views gained per hour
Live tracking started
The chart fills in as FameX records new readings.
Description
Wishlist Metro Gravity!
https://store.steampowered.com/app/2986450/Metro_Gravity/
Join the discord!
https://discord.gg/RM5hktBqrv
Other socials: https://linktr.ee/mrkogamedev
In this devlog, I tell the story of how I failed (and then succeeded) at optimizing my indie game. I then proceed to show off a little bit of progress, which arose from my newfound motivation.
0:00 - Intro
0:37 - Tiny combat update
1:38 - Non-Combat feedback
2:10 - Optimization (Kind of)
3:22 - Solution attempt 1
5:47 - Solution attempt 2
6:14 - The gamedev highway
7:39 - Progress
8:05 - Outro
Tags
Gravitydevlogdevlog 0solo indieindie gamegamedevmetrometro gravitymetroidvania
Details
- Published
- Nov 24, 2024, 9:24 PM
- Length
- 8:31 (511 s)
- Format
- Long-form
- Category
- Gaming
- Audio language
- EN-US
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- KIwo7oizoQg
More from mrkogamedev
They said my game was TOO terrifying...502K views · 1w ago · +378/h
My game is giving me Thalassophobia5.7K views · 3mo ago · +1/h
As you know I really like Sekiro…3.8K views · 3mo ago · +1/h
Fish girl design is not final…2.7K views · 3mo ago · +1/h
How I became a GODOT CULTIST - Shredoka Devlog33.1K views · 6mo ago · +3/h
How it feels to make a game in 2 weeks | Mecha Beat Devlog 016K views · 14mo ago · +1/h
I released my game... Now what? | Metro Gravity Retrospective76K views · 15mo ago · +2/h
Metro Gravity Trailer29.1K views · 16mo ago · +2/h
Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.