GPT-6.1 Sol Is So Weird
2.3× channel medianLong-form7:08GamingPublished Sep 30, 2026, 6:47 PM · 2w ago
Views
108,373
+27 views/hour
Views / hour now
27
measured 7h ago
Peak views / hour
27
7h ago
First 24 hours
—
not tracked from upload
Engagement
1.0%
likes + comments / views
Likes
903
0.8% of views
Comments
199
0.18% of views
Est. ad revenue
$759–$1,734
lifetime, $7–16 RPM
Checked every 12 h while the video is this age · last check 7h ago · next in 270 min. YouTube itself updates public counts with a short delay.
Avg views / day
5.6K
since upload
vs channel median
2.3×
this video's views ÷ the channel's usual
Rank in channel
#6
of 20 tracked
Views over time
2 readings
Total views Views gained per hour
Description
My Patreon - https://www.patreon.com/cw/CanItCode
Two new models in two days: Claude Sonnet 5.5 from Anthropic and GPT-6.1 Sol from OpenAI. Sonnet is ahead of Opus on Terminal-Bench, and both new models cost $2 per million input tokens and $10 per million output tokens, half the price of Claude Opus 5.5. So I put all three on the same dungeon crawler, in three rounds: first a low-poly dungeon kit in Blender, then a knight and three monsters (a skeleton warrior, an acid slime and a giant cave bat), modelled, rigged and animated from scratch, and finally a small playable game in Godot built only from their own work.
No Blender MCP: the models write Python scripts, run Blender headless and work in a gauntlet loop, where one agent builds and one critic checks the results. The model decides on its own when it is done.
Round one: Opus 5.5 came closest to the reference, Sonnet 5.5 right behind it, GPT-6.1 Sol flatter, but it finished in 80 minutes for under $4 while the others took almost five hours. In the game, Opus 5.5 is simply the most pleasant to play, Sonnet 5.5 is the big surprise of the episode, and GPT-6.1 Sol got worse every round (its special attack is pure Houdini). Along the way: why one hit feels good and another doesn't, with every feedback layer of one sword hit switched off and added back one at a time.
The costs are estimated API costs at standard token prices, measured from the session logs (the main agent plus its helpers): Sonnet 5.5 cost $318.00 for all three rounds (13 h 46 min of work), Opus 5.5 $376.30 (12 h 58 min) and GPT-6.1 Sol $29.17 (7 h 5 min). Sonnet is half the price per token, but it used so many more tokens that its bill ended up almost the same as Opus.
Source files for patrons (all three games, the Blender kits and characters, and the briefs and prompts the models got): https://www.patreon.com/c/canitcode
CHAPTERS
00:00 Two new models in two days
00:09 Benchmarks and API prices
00:33 Three models, three rounds
00:48 Source files on Patreon
01:08 The reference: a flooded prison
01:21 Round 1: a dungeon kit in Blender
02:13 Round 1: cost and time
02:34 Why Sol cost so little
03:01 Inside the wall
03:44 How they did it
04:12 Round 2: a knight and three monsters
05:11 Round 3: the games
06:06 Why a hit feels good
06:28 Sum up and the final bills
CREDITS
Benchmarks: Artificial Analysis, https://artificialanalysis.ai (screen recording). Launch pages: Anthropic and OpenAI (screen recordings).
Sound effects used in the games: Pixabay, Pixabay Content License.
Godot, Blender, Pixabay, Claude, Anthropic and OpenAI names and logos are trademarks of their respective owners.
Music: "Snowline Drift", made with Suno.
Tags
AI codingcan it codeAI builds a gameAI game developmentGodotGodot 4AI coding challengeGPT vs ClaudeClaude vs GPTAI vs AILLM comparisonAI programmingcoding with AIvibe codinggame devindie game devartificial intelligenceAI experimentsGPT 5Claude OpusGLM
Details
- Published
- Sep 30, 2026, 6:47 PM
- Length
- 7:08 (428 s)
- Format
- Long-form
- Category
- Gaming
- Audio language
- EN-US
- Quality
- HD
- Captions
- Yes
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- U0AlQd5pdvw
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