Can Opus 5.5 Build BeamNG?
Long-form5:38GamingPublished Oct 12, 2026, 7:45 PM · 1w ago
Views
61,853
+93 views/hour
Views / hour now
93
measured 4h ago
Peak views / hour
93
4h ago
First 24 hours
—
not tracked from upload
Engagement
1.8%
likes + comments / views
Likes
1K
1.7% of views
Comments
72
0.12% of views
Est. ad revenue
$433–$990
lifetime, $7–16 RPM
Checked every 12 h while the video is this age · last check 4h ago · next in 439 min. YouTube itself updates public counts with a short delay.
Avg views / day
8.6K
since upload
vs channel median
1.3×
this video's views ÷ the channel's usual
Rank in channel
#9
of 20 tracked
Views over time
6 readings
Total views Views gained per hour
Description
Try Tripo: https://tripo.pxf.io/YVvQyq?p.invite_code=3R8DAR
New users get 500 free credits with link within 24 hours, plus 60% off your first month with discount code TRIPOCREW.
My Patronite: https://www.patreon.com/CanItCode/
Opus 5.5 build BeamNG? One car, one wall, four ways to break it, from simple dents to a real node-and-beam skeleton, all built by Claude Opus 5.5 in the Godot engine. At the end we put our crash next to a real crash test.
The same Honda Accord, the same concrete wall, four levels of damage:
Dents, like most racing games: the look changes, the car stays one hard block.
Parts that fall off, like GTA: bumpers, hood and doors with broken copies made before the crash.
Soft body, like Wreckfest: a net of 414 points that dents and stays dented.
Node and beam, like BeamNG.drive: a skeleton of hundreds of points and 1,700 beams that bend, fold and break.
Level 4 was then rewritten in C++, so it runs faster than real time and you can drive into the wall yourself. Compared with NHTSA's real crash test of the same car (2009 Acura TSX, the US Accord) at 56 km/h, the real front got about 70 cm shorter, ours 72 cm. To be fair: Opus knew the real number when it built the car.
The car, the track and all the code are on my Patreon: https://www.patreon.com/CanItCode
Chapters
00:00 Intro
00:21 How games break cars
00:51 The car (GPT + Tripo)
01:25 The test track
01:39 Level 1: dents
02:08 Level 2: parts that fall off
02:40 Level 3: soft body
03:12 So what's the difference from BeamNG?
03:38 Level 4: node and beam
04:45 All four levels side by side
05:04 Our crash vs a real crash test
05:20 Can Opus 5.5 build BeamNG?
Sources
Real crash test: NHTSA test 6375, 2009 Acura TSX, 56 km/h frontal into a rigid barrier (NHTSA Research and Development database, nrd.nhtsa.dot.gov).
Game clips, a few seconds each for comparison: Need for Speed Unbound (youtube.com/watch?v=eANGEV0KCMA), GTA V (ProGamingStudioHD, youtube.com/watch?v=UBKuChzDxbE), Wreckfest 2 (ZELEXFPS, youtube.com/watch?v=-P3HMW3faUI), BeamNG.drive (BeamNG Crashes, youtube.com/watch?v=BEsQJr9msQc).
3D car model generated with Tripo (tripo3d.ai). Built in Godot 4.7 and Blender. Crash sounds from Freesound (CC0).
Tags
AI codingcan it codeAI builds a gameAI game developmentGodotGodot 4AI coding challengeGPT vs ClaudeClaude vs GPTAI vs AILLM comparisonAI programmingcoding with AIvibe codinggame devindie game devartificial intelligenceAI experimentsGPT 5Claude OpusGLM
Details
- Published
- Oct 12, 2026, 7:45 PM
- Length
- 5:38 (338 s)
- Format
- Long-form
- Category
- Gaming
- Audio language
- EN-US
- Quality
- HD
- Captions
- Yes
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- xfkxMh7Usow
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