AI Built This Space Game From Scratch — Here's Exactly How
Long-form17:30GamingPublished Aug 23, 2026, 6:48 PM · 8w ago
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Description
One week, four AI models, and a playable sci-fi game in Godot — built from
literally nothing. No asset packs, no templates, no pre-made scenes. Grey boxes
on day one, a lit and textured ship with a walking astronaut on day seven.
You asked for the workflow after the last video, so this time I skip nothing:
how the work gets handed out, how Blender gets driven without ever touching the
mouse, how a game gets tested by an AI instead of by me, and every place it
broke along the way.
WHAT'S IN IT
· The Color Bible — one palette every model is contractually stuck with
· One orchestrator model that builds nothing and only hands out work
· How to actually test a game with AI: let it measure, then let it look
· Blender with no mouse — the model writes Python, Blender runs it headless
· The Gauntlet Loop, run on one task instead of a whole game
· An astronaut with 41 solid parts, 17 joints, no skeleton and zero animation
frames — every step is calculated in Godot, live
· Code-generated textures vs Poly Haven photos, side by side
· Seven lighting modes, from day to full blackout
· The frame rate disaster: under 30 FPS, and the fix nobody expects
· Spiders that had to learn to walk — and started flying instead
TOOLS
Godot Engine · Blender · VS Code with Claude Code, Kimi Code and Codex
Models: Fable 5 (orchestrator), Opus 5, Kimi K3, GPT-5.6
CHAPTERS
0:00 From a grey box to a ship
0:19 One week, four models, 100+ agents
0:33 The setup — VS Code and three extensions
1:05 The idea, the references, the Color Bible
1:48 The plan, and the model that builds nothing
2:21 How you test a game with AI
3:05 Grey boxes first
3:53 Blender with no mouse
4:44 The Gauntlet Loop
6:05 The rooms, for real
7:50 Space, the planet and the ship outside
8:12 The astronaut — 41 parts, zero animation
9:14 Teaching him to walk
10:19 Textures: code vs Poly Haven
11:07 Lighting, mode by mode
12:08 Under 30 FPS — and it was the shadows
12:48 Spiders that started flying
14:04 The story
14:26 Full playthrough
ASSETS
Sound effects: Pixabay (free license)
Planet model: the only ready-made asset in the whole project
Everything else — every wall, room, tool, suit and creature — was generated
during this build.
If you like this kind of thing, subscribe — I'm on the road to 10k.
Tags
AI codingcan it codeAI builds a gameAI game developmentGodotGodot 4AI coding challengeGPT vs ClaudeClaude vs GPTAI vs AILLM comparisonAI programmingcoding with AIvibe codinggame devindie game devartificial intelligenceAI experimentsGPT 5Claude OpusGLM
Details
- Published
- Aug 23, 2026, 6:48 PM
- Length
- 17:30 (1,050 s)
- Format
- Long-form
- Category
- Gaming
- Audio language
- EN-US
- Quality
- HD
- Captions
- Yes
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- Z9fyPTQVEdI
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