How to make a game NOT suck | Metro Gravity Devlog 1
Long-form6:06GamingPublished Jul 1, 2024, 7:15 PM · 2y ago
Views
11,853
+0 views/hour
Views / hour now
0
measured 11h ago
Peak views / hour
1
1d ago
First 24 hours
—
not tracked from upload
Engagement
10.2%
likes + comments / views
Likes
1.1K
9.5% of views
Comments
74
0.62% of views
Est. ad revenue
$58–$133
lifetime, $4.9–11.2 RPM
Checked every 24 h while the video is this age · last check 11h ago · next in 777 min. YouTube itself updates public counts with a short delay.
Avg views / day
14
since upload
vs channel median
0.5×
this video's views ÷ the channel's usual
Rank in channel
#11
of 16 tracked
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0 readings
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Description
Wishlist Metro Gravity!
https://store.steampowered.com/app/2986450/Metro_Gravity/
Join the discord!
https://discord.gg/RM5hktBqrv
Other socials: https://linktr.ee/mrkogamedev
In this devlog, I show the staggering results of what just a few playtesters can have on the development of indie games.
These devlogs take a lot outta me man. But they still seem to be the best at helping me tell the story of what I love doing as well as bringing traffic to the game.
Maybe I'll start uploading to twitter? Who knows.
Tags
Gravitydevlogdevlog 0solo indieindie gamegamedevmetrometro gravitymetroidvania
Details
- Published
- Jul 1, 2024, 7:15 PM
- Length
- 6:06 (366 s)
- Format
- Long-form
- Category
- Gaming
- Audio language
- EN-US
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- cnJXwHrbgD0
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Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.