Tech & AImrkogamedevHow to make a game NOT suck | Metro Gravity Devlog 1

How to make a game NOT suck | Metro Gravity Devlog 1

Long-form6:06GamingPublished Jul 1, 2024, 7:15 PM · 2y ago
Views
11,853
+0 views/hour
Views / hour now
0
measured 11h ago
Peak views / hour
1
1d ago
First 24 hours
—
not tracked from upload
Engagement
10.2%
likes + comments / views
Likes
1.1K
9.5% of views
Comments
74
0.62% of views
Est. ad revenue
$58–$133
lifetime, $4.9–11.2 RPM

Checked every 24 h while the video is this age · last check 11h ago · next in 777 min. YouTube itself updates public counts with a short delay.

Avg views / day
14
since upload
vs channel median
0.5×
this video's views ÷ the channel's usual
Rank in channel
#11
of 16 tracked

Views over time

0 readings

Total views Views gained per hour
Live tracking started
The chart fills in as FameX records new readings.

Description

Wishlist Metro Gravity! https://store.steampowered.com/app/2986450/Metro_Gravity/ Join the discord! https://discord.gg/RM5hktBqrv Other socials: https://linktr.ee/mrkogamedev In this devlog, I show the staggering results of what just a few playtesters can have on the development of indie games. These devlogs take a lot outta me man. But they still seem to be the best at helping me tell the story of what I love doing as well as bringing traffic to the game. Maybe I'll start uploading to twitter? Who knows.
Tags
Gravitydevlogdevlog 0solo indieindie gamegamedevmetrometro gravitymetroidvania

Statistics from the YouTube Data API, tracked by FameX. Views per hour, revenue and comparisons are FameX estimates.