Tech & AICan It Code?GPT 6 Astra + Tripo AI Gave Me INSANE Results in Game Dev

GPT 6 Astra + Tripo AI Gave Me INSANE Results in Game Dev

Long-form10:20GamingPublished Sep 17, 2026, 4:05 PM · 4w ago
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Description

Try Tripo: https://tripo.pxf.io/YVvQyq?p.invite_code=3R8DAR Good-looking low-poly models, generated in seconds. But can we actually use them in a game? In this video, I test Tripo AI by building Greywake, a small DREDGE-inspired harbor in Godot. We start with a few model tests, connect the Tripo API to Astra, and take the results through Blender and into the game. Then we add a character, motion-capture animations, atmosphere, ocean shaders, sailing, fishing, and a proper HUD. You'll see what worked straight away, what needed fixing, the final gameplay, and how much the model generations cost. CHAPTERS 00:00 Game-ready models in seconds? 00:41 What is Tripo? 01:28 Testing Smart Mesh 2.0 02:49 Planning Greywake 03:48 Buildings from reference images 04:17 Connecting the Tripo API 05:00 Building the harbor 05:31 Character and motion capture 06:25 Atmosphere pass 06:42 Ocean, waves, and foam 07:06 Sailing and the boat wake 07:36 Improving the ocean 07:50 Fishing 08:10 Redesigning the HUD 08:25 Final gameplay 09:29 Results and generation costs #TripoAI #Godot #GameDev
Tags
AI codingcan it codeAI builds a gameAI game developmentGodotGodot 4AI coding challengeGPT vs ClaudeClaude vs GPTAI vs AILLM comparisonAI programmingcoding with AIvibe codinggame devindie game devartificial intelligenceAI experimentsGPT 5Claude OpusGLM

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