Tech & AIVertex ArcadeI Removed 90% Of This Model to Make It Better

I Removed 90% Of This Model to Make It Better

Long-form12:39Film & AnimationPublished Sep 5, 2026, 3:00 PM · 6w ago
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Description

Let me Fix Your Models! https://www.vertexarcade.com/fixes 00:00 Intro In this episode, we're looking at three more Blender submissions covering model optimisation, Rigify and shell-based fur. 00:29 Locker Optimisation For the first model, we're simplifying a set of game-ready lockers by removing unnecessary geometry and redoing the UVs to make better use of the Texture Space. 06:40 Digitigrade Legs Next, we're fixing a Rigify setup for a character with digitigrade legs by replacing the original leg bones with Rigify's paw setup. 09:09 Shell Based Fur And for the final model, we're creating shell-based fur using Geometry Nodes. We'll look at how the effect works, how the different fur layers are generated and separated, and then create a material that turns those layers into stylised fur.
Tags
BlenderBlender 3DBlender tutorialBlender tips3D modeling3D modellinggame assetslow polymodel optimizationBlender UV unwrappingUV mappingtexel densityRigifyBlender riggingdigitigrade legsweight paintingGeometry NodesBlender Geometry Nodesshell based furshell furBlender furstylized fur3D charactercharacter modelingBlender workflowfixing 3D models

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