I Removed 90% Of This Model to Make It Better
Long-form12:39Film & AnimationPublished Sep 5, 2026, 3:00 PM · 6w ago
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Engagement
2.5%
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Likes
3K
2.4% of views
Comments
132
0.11% of views
Est. ad revenue
$854–$1,952
lifetime, $7–16 RPM
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Avg views / day
2.6K
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#6
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Description
Let me Fix Your Models!
https://www.vertexarcade.com/fixes
00:00 Intro
In this episode, we're looking at three more Blender submissions covering model optimisation, Rigify and shell-based fur.
00:29 Locker Optimisation
For the first model, we're simplifying a set of game-ready lockers by removing unnecessary geometry and redoing the UVs to make better use of the Texture Space.
06:40 Digitigrade Legs
Next, we're fixing a Rigify setup for a character with digitigrade legs by replacing the original leg bones with Rigify's paw setup.
09:09 Shell Based Fur
And for the final model, we're creating shell-based fur using Geometry Nodes. We'll look at how the effect works, how the different fur layers are generated and separated, and then create a material that turns those layers into stylised fur.
Tags
BlenderBlender 3DBlender tutorialBlender tips3D modeling3D modellinggame assetslow polymodel optimizationBlender UV unwrappingUV mappingtexel densityRigifyBlender riggingdigitigrade legsweight paintingGeometry NodesBlender Geometry Nodesshell based furshell furBlender furstylized fur3D charactercharacter modelingBlender workflowfixing 3D models
Details
- Published
- Sep 5, 2026, 3:00 PM
- Length
- 12:39 (759 s)
- Format
- Long-form
- Category
- Film & Animation
- Audio language
- EN
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- B7yxsbfcogg
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