Tech & AIVertex ArcadeMy Viewers Sent Me 3D Models, So I Fixed Them!

My Viewers Sent Me 3D Models, So I Fixed Them!

Long-form14:45Film & AnimationPublished Aug 22, 2026, 3:00 PM · 2mo ago
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Engagement
6.9%
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Likes
2.2K
6.6% of views
Comments
99
0.30% of views
Est. ad revenue
$232–$530
lifetime, $7–16 RPM

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#19
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Description

Let me Fix Your Models! https://www.vertexarcade.com/fixes 00:00 Intro In this episode, we're looking at three more Blender submissions covering cloth physics, character likeness and rigging 00:10 Cloth Physics For the first model, we're setting up Cloth Physics, including pinning the cloth around the waist, setting up collisions with the legs, fixing the knees poking through the simulation, and finally baking everything so it plays back smoothly. 05:20 Anime Face Likeness Next, we're working on the face of an anime-style character to better match the original references. We're also making some improvements to the materials, adding procedural highlights to the eyes, and using Light Paths to combine the lighting from one HDRI with the background from another. 09:38 ENA Dream BBQ Rigging And for the final model, we're rebuilding and cleaning up the character's rig using Rigify, fixing some topology and weight painting problems, and comparing the proportions against the original reference.
Tags
blenderblender 3dblender tutorialblender tipsblender character modelingblender characterblender cloth physicsblender cloth simulationcloth simulationblender riggingrigifyblender topologycharacter topologyweight paintingblender weight painting3d character modelinganime character modelingblender anime charactercharacter likenessblender eeveeblender materialsprocedural eyesblender shader nodes3d modelingfixing 3d models

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