More Geometry Doesn't Make Your 3D Model Better
Long-form16:14Film & AnimationPublished Aug 29, 2026, 3:00 PM · 7w ago
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Engagement
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Likes
1.2K
2.9% of views
Comments
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0.13% of views
Est. ad revenue
$281–$642
lifetime, $7–16 RPM
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Description
Let me Fix Your Models!
https://www.vertexarcade.com/fixes
00:00 Intro
In this episode, we're looking at three more Blender submissions covering face sculpting, rigging fixes and UV unwrapping.
00:23 Face Sculpting
For the first model, we're improving a realistic sculpt by fixing the overall proportions and anatomy, before refining areas like the eyes, nose, mouth, ears and body.
07:00 Rigging Fixes
Next, we're fixing a character rig where different parts of the model are moving with the wrong bones. We'll look at how to diagnose problems with Vertex Groups, clean up incorrect weights and use Weight Painting to improve the final deformation.
10:51 UV Unwrapping
And for the final model, we're going through the UV unwrapping process from start to finish, including marking seams, fixing stretched UVs, pinning vertices, averaging island scale and organising everything into a clean UV layout.
Tags
BlenderBlender 3DBlender tutorial3D modelingsculptingBlender sculptingcharacter sculpting3D sculptingUV unwrappingBlender UVUV mappingBlender UV unwrappingcharacter modelingBlender characterriggingBlender riggingcharacter riggingRigifyBlender Rigifyweight paintingarmature3D characterBlender tipsBlender workflowgame charactercharacter artBlender beginner3D arttopologyretopology
Details
- Published
- Aug 29, 2026, 3:00 PM
- Length
- 16:14 (974 s)
- Format
- Long-form
- Category
- Film & Animation
- Audio language
- EN
- Quality
- HD
- Captions
- No
- Made for kids
- No
- Licensed content
- Yes
- Video ID
- jUolL8aXv-8
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